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Shoot at head level when the infected are closer to you your accuracy is better the closer they are, so you are more likely to land your shots. Shooting at the infected's chests will maximize the surface area you are shooting at, increasing the number of shots that actually land. Shooting at head level will reduce the number of shots it takes to kill each infected (since headshots kill Common Infected in one shot), so long as you are actually hitting the infected with your shots. When fighting Common Infected, you should either shoot at head level or at center mass.Let another team member armed with a shotgun take point and use the Submachine Gun to provide cover.
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Switch to your secondary weapon at every opportunity, saving the Submachine Gun for when it is really needed.This produces better accuracy and an opportunity for another team member to shoot over the user's head. Try to fire mostly while still and crouching.This keeps accuracy up and prevents wasting ammo on Infected when they are already dying. The Submachine Gun damage fall off is it loses 16% damage per 500 Hammer units. This situation is even worse in the case of a co-op team featuring a member with a "full-auto" bad habit these people will become team liabilities due to a lack of ammo in short order. Second, its high rate of fire relative to its ammo reserve means that even players who maintain strict fire discipline will start to run short of ammo partway through a level. First, its bullet penetration and stopping power are poor, making it a risky choice when facing opponents with high health, such as the Tank. The Submachine Gun has two major drawbacks. Given its ability to take on medium range targets, inherent accuracy and high rate of fire, the Submachine Gun (and its variant) is a worthy alternative to the slower firing, shorter ranged but heavier hitting Pump Shotgun (and its variant). Although it is replaced by the Tier 2 Assault Rifle, its rate of fire is higher than the heavier rifle. Accuracy-wise, it excels at short ranges but can also engage medium range targets (which is helped when the player crouches to fire). It has a 50-round magazine with 480 rounds (650 in Left 4 Dead 2) in reserve. This weapon deals the lowest damage per shot of any weapon in the game (including pistols), but makes up for that by having the highest rate of fire of any weapon in the game (tied with the Silenced Submachine Gun). The Submachine Gun is a Tier 1 weapon that is available to players at the start of most chapters and is automatically equipped to those who have re-spawned in a Rescue Closet after dying. Yeah, whatever, it's a machine gun." ― Ellis 14000 " Oh, man, this is just like Counter-Strike!" ― Louis " I guess it'll do.